About Me

My name is Luke Stevens (pen name) altho I also often go by "LUKELCS".
If you want to refer to me, "Luke" is just fine.
I'm an all around creative type, drawing, composing, writing, game design, and even a little bit of animation.

Most especially tho, I'm an amateur solo-game dev.
My biggest passion is telling stories and creating experiences that make you feel something special. Something that will stick with you, the same way so many beautiful pieces of art have stuck with, impacted, and inspired me.
It's my deepest desire that I might do the same.



Want to stay up to date on everything LUKELCS related?

Oops, looks like the website is still a work in progress!
Guess you'll have to wait to check that out.
Oh well...

Recent & Featured Art


Categories

Examples of Pixel Art can largely be found in the Game Dev category, although there are some here too.If you're on PC, you can right click to open images in a new tab to get a better look. On phone, just pinch zoom.

Fully Rendered Art

This category largely consists of arts with shaded backgrounds.
This includes arts with a prominent focus on characters.
Backgroundless character art can be found in the Character, Icon, Ect section.

Character, Icon, ect...

This category includes anything that doesn't have a fully rendered background, and isn't rough enough to be considered a sketch or doodle (this is highly subjective).
Character art that has a proper background can be found in the Fully Rendered category.

Sketches and Doodles

This category includes anything rough, or simple enough to feel like it fits (this is highly subjective, and there's actually some pretty good work here, especially the frog warrior!)

Older Work

This largely consists of art from 2023 or older. I think...
I can tell what art feels older or newer based on brushes and vibes, that's mostly how it's categorized.

GUIDANCE

Clossure

Dissonant Love :

Five Nights of Yanderes Who Are Trying To Get Into Your Room This Title Is Really Long

Hind Sight 2 : Skylas Party World

RIFTWALKER : Realms of Saint & Sin

One hundred years ago, a mysterious calamity stripped thousands of their identities, left as blank slates (The Glitchless). GUIDE Verity, the one CHOSEN to put things right, on an RPG adventure full of fun, friends, and difficult questions. What is right? What is the truth?

Dev Status = Playable Demo for roughly the first third of the game.

Play on:

I know, it should be one "s". I don't mind. In a surreal and mysterious world, a piece of heaven fell onto a hill below the sky. Since that day, none have seen the top of that hill, even though all have longed to. You intend to change that... don't you? This is a top down pixel art rpg.

Dev Status = Completed First Chapter

Play on:

I might upload albums and stuff onto here in the future, but for now, here's my soundcloud.

There was a voice in the deep.

In a long forgotten tomb, filled with the long forgotten corpses belonging to long forgotten souls; under long forgotten dirt and rock belonging to a long forgotten land, drowned under a long forgotten sea, deep and blue; echoing through the most forgotten empty chambers and dining halls, there was a voice in the deep.It was a timid voice, small and thoughtful. It asked a small question, a small question which echoed out into the endless empty corridors where the slaughtered slept, never to awaken.
The question asked, “where am I?”.
The voice was not bodiless, of course, for it belonged to a small thing which, unlike all other things in this tomb, was still able to move. It had not moved, for perhaps quite some time.
It was a small and timid thing, much like its voice as described before. Its limbs too long for its body, and oddly shaped; its head hung heavy, and its eyes blinking rapidly trying to process the light.
There was light in the tomb. There should not have been, of course, but there was light just the same. And wind. A subtle breeze swept through those empty passages with no discernible rhyme or reason, at least, not to the small thing with a voice whom I was just referring to.There was no exit from this place, and somewhere deep in the hardly beating heart of that thing, it knew somehow. There being no exit of course, meant there was nowhere for the breeze to be coming from. Perhaps it started long ago and just kept going in something of a loop, but all things must slow down eventually, and surely there had been enough time.And why would the candles still be lit? Should this place not be long forgotten? Some candles were very small, so small that even the thing with a voice could fit several of them in one hand, and some so big that several of the voiced thing could fit inside the candle. The larger ones were more flat and round, more akin to a bonfire, yet still used wax. The technology of a candle all the same.“Whoever built this place must’ve really liked candles” the voiced thing thought.As its eyes adjusted to the light, the thing with a voice began to shift around in an attempt to stand, or at least crawl. It fell. It was still very weak.
As it dropped its head onto the ground, it stared at the floor for a bit. It did, after all, have an excellent view. The floor was tiled, as were the walls, ceilings, and doors. Every door in sight was open, however. Swung open on their hinges, lighter, and more decorated than the surrounding surfaces of the tomb. There were jewels in the doors, each. Some were blue, and some were red, others much more pale. A large jewel adorned the center of each door, so far as the voiced thing could tell by now.
It had, after all, only been awake for a moment.
Returning its gaze again to the floor, it noted the dark color. Obsidian perhaps? Or at least that is one possibility which might occur to you or I, were we to see those floors for ourselves. But alas, neither you nor I was the voiced thing, and the voiced thing had no recollection of “obsidian”.
It did, however, find the floors to be very pretty.
They were uniform in color, but each tile was neatly chiseled into a thousand different patterns. Some looked like letters, and some symbols connected to other shapes on other tiles. If there was meaning to them, which there most certainly was, the voiced thing could not tell. It only knew it was something that made it want to smile.Only want to of course, for there was not much energy nor desire to do so just yet.Further sending its gaze about the room in which it found itself, it noted the walls and ceilings to be made of the same stone as one another, flowing into each other quite naturally. It was a sandy color of sorts, but much tougher than sandstone so far as could be told. A sturdy rock, of a variety which at least I am unfamiliar with. Perhaps we should not be so sure that the tiles of the floor were obsidian to begin with, as the rocks in this tomb may be unknown or forgotten by our kind.Along these walls were lined many cubbies with inscriptions under them, or at least that is likely what we would interpret. Within these cubbies were large boxes, much larger than the voiced thing, much larger than the candles. Each of these were the most decorated pieces in the room, much more so even than the doors mentioned previously. These boxes themselves were of a dark stone, a good match for the floor tiles. Each “box” had a curved top that met a peak in the center, and at that peak was found a singular gem, which glowed with a pale light; or perhaps it was merely very reflective, for the light matched the candles found about the tomb.The voiced thing closed its eyes, filled its lungs with air, and pushed it all out again; before filling its lungs once again and attempting, this time, merely to crawl.It was not unsuccessful.Moving its limbs across the floor, it felt the pain and aching in its joints more strongly now, but that did not matter for now, because it was moving. That was something at least.
It could feel the impressions of the various carvings in the tiles of the floor as it crawled from the spot upon which it awoke.
There was a subtle ash all about the floor, and if it had been paying attention, it would’ve noted that the spot upon which it had been unmoving, had been sheltered from this ash by its form, and thus was immaculate. It did not notice, however, and instead crawled for the nearest door.The chamber was large, did I mention? Many walls were less the end of a room, and more so divisions of one great chamber. The doors on the other hand, they must have led to other places, or other rooms at least. That’s what the voiced thing thought, as its breath strained to keep itself moving towards one of them, to check.It arrived.
Upon reaching the door, of a bright silver color, like marble, but without the variation in color we so often associate with it, it reached for that door, and touched.
Looking up at the red gem which shone brightly in the candle light, it felt a sense of familiarity.
This place had been forgotten, for sure, but not abandoned. Forgotten even by the living things that remained within it, that’s what it was. How else would our Voiced Thing awake within the tomb, if it had not been there to begin with?Magic, perhaps, I suppose. Magic can explain a great many things. It can explain the candles, and the wind, and all else which defies explanation. This is why I dislike magic. It’s the perfect non-answer. It is better, perhaps, to admit that there is none, and continue on with the story you wish to tell, rather than pretending there is an answer to the question.
The question…
Ah yes, “where am I?” the creature called aloud, turning its head from the door and down the empty hall. There was a hallway beyond the door, one which stretched and curved up and down and right and left so that one could not see the end of it. One could see distinctive candles on the right from that doorway, as if to provide one with a sense of direction. The Voiced Thing noticed this, but received no answer from the candles, for they could not speak.
It received no answer from the door, nor the blowing wind that somehow wound its way through that hall.
It received no answer at all, in fact. Not here, not now.
Perhaps there was none. Perhaps the answer was magic, an answer I terribly dislike at times.
Gripping the doorframe, the Voiced Thing slowly began to lift itself off of the ground, its other limbs trailing behind. Finally, just barely, it was able to stand. It stood there for a while, breathing, and considering what it could do.There were many doors in this room, why this one? And why a door?
Why not look to see the cubbies with boxes up close, or even just look through the other doorways?
But those were far away, much too far, and there was no telling how long this hallway was. And so the creature stepped through the doorway, into the twisting hall.